![]() On the other hand if it’s inconvenient and isn’t quite where you want it, then we have to make them more powerful.”Īnother example are skills where magic users shoot spells at enemies by pin-pointing a glowing circle on the ground to where they think enemies will move to. “That’s an example of a skill that required significant changes to work with a controller, because on the PC you want to pick someplace that you expect the enemies are going to run to,” says Wilson. However, this can cause issues for difficulty in gameplay, Wilson says, “If the intelligent totem placing is too intelligent, then we have to reduce the power of the totems. On PC, you can just click and choose where you want to summon it, but for the Xbox One port, Grinding Gear Games had to come up with a way for it to intelligently pick a place for it to spawn near you automatically. A prime example of this is the use of the totems, which are sedentary creatures you can use as an ally to fight and distract enemies who come within a certain radius near its location. The biggest features that required adjusting were skills that had players use the mouse to choose the placement of their attacks on PC, whereas on Xbox using the analog sticks would leave the you vulnerable while enemies continued attacking as the player paused to consider a placement. Even though the game will be the same story-wise on both platforms, several smaller details revolving around gameplay had to be tweaked to fix balance changes that effect the Xbox version in particular, making the two versions subtly different. After they got a dev kit a few weeks ago, it only took an hour, yes an hour, to port the Xbox One version of the game up to Xbox One X running at 60 fps in 4K.ĭespite the ease of porting the title form the technical side, there are still balance issues that must be considered when taking a game primarily played with a keyboard and mouse and altering it to work on a console controller. Path of Exile will even be available on Microsoft’s newest console the Xbox One X. “It’s easy to port to Xbox because the game was already a Windows game.” Actually porting the game over to Xbox from a technical standpoint wasn’t too much of a challenge, “From a control point of view, it actually came together pretty smoothly,” says Wilson. The Xbox One port will include everything available in the PC version, with each platform getting separate servers. Since its launch in 2013, Path of Exile was only available on PC. The largest expansion to date, Fall of Oriath includes six new acts with a port for Xbox One launching with the expansion as well. During E3 2017 we sat down with Managing Director Chris Wilson to check out the latest expansion for Path of Exile: The Fall of Oriath. With over 16 million registered users and 1.1 million monthly active users on PC, Path of Exile is an immensely popular ARPG by New Zealand developer Grinding Gear Games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |